Relics

One relic exists on this server, Dawn Sunder, and six trials lead to it. Four of the six are enough, in any order.

One blade, one server

A relic is a forged item the plugin tracks by name instead of by copy. Exactly one is defined here: Dawn Sunder, a longsword, and its definition carries a flag the forge reads as "there may only ever be one of these in the world".

The flag is enforced by a holder record. When a ritual completes, your id is written against the relic id dawn_sunder in the forge's own state file, and every later attempt is refused with this relic already exists in the world. The record does not follow the item. If the blade burns in lava or is lost on a bad night, the entry stays where it is and the relic stays unsummonable. Staff can clear a holder, which puts the relic back in reach, but somebody has to decide to do that. Nothing expires on its own.

PropertyValue
Relic iddawn_sunder
ItemLongsword
MaterialAncient Composite
QualityAncient Resonant, the seventh and highest band
QuenchDragon breath
CreatorYour name and your uuid, stamped into the item
Copies permittedOne, server wide

Completion is public. One broadcast names the summoner and the relic to everybody online, so the first summoning is an event the whole server reads. The second player to reach four trials arrives at a door that is already shut.

Once it exists, the sword is an ordinary forged item in every other respect. It can be handed to somebody else, and it can be lost. The system gives nobody a second copy to make up for it.

The six trials

The summoning does not ask for all six. It asks for a count, and the default count is four. An operator can set it anywhere from one to six, and every screen you read names the live number rather than a typed copy of it. The order is yours.

TrialWhat it asksWhere it is credited
Delve a RuinRecover what is buried at the heart of an Ancient Ruin.When you begin a summoning. Reaching a ritual with a relic id is treated as the delve.
Raise a Summoning TowerBuild the tower pattern and stand at its base./forge ritual tower
Offer Forged GoodsGoods you forged yourself, laid into the ritual and consumed.When you begin a summoning, beside the delve.
Close a RiftBe a participant or a damage dealer when a rift is cleared.At the rift payout, credited by uuid, so it lands even if you have logged off since.
Slay a Boss with Forged SteelLand the killing blow with a forged weapon in your main hand.At the kill.
Master an AlloyFinish an item made from an alloy in the highest quality band.At the quench.

Two of the six are credited by the attempt itself. Running /forge relic dawn_sunder writes the delve and the offering before any other check runs, so a first attempt refused for want of trials still moves you from none to two. The refusal reads you have completed 2 of 4 trials, nothing was taken, and it means it: no materials leave your inventory.

Progress is stored per player under your uuid and each trial is written once. A second boss, a second rift and a second alloy change nothing and print nothing. The record survives restarts, and a trial id the plugin no longer recognises is skipped rather than thrown away, so a future rename cannot brick what you have already done.

Reading your own progress

/forge ritual is the screen for all of this. It prints how many you hold against how many are needed, then every trial in a fixed order with a tick or a cross. For the ones still open it adds two lines: what the trial asks, and where you perform it. When you have enough it says so, and it closes with the reminder that ruins are one of the six now rather than the gate.

The summoning tower

One trial is pure construction. Nothing has to die and nothing has to be forged; you build a shape and then you ask about it.

  • A 2 by 2 column of polished deepslate, all four columns solid.
  • Five blocks tall, which is twenty blocks of deepslate in total.
  • One lodestone on top of any one of the four columns. Four caps are not required, and building three extra changes nothing.

Stand at its base and run /forge ritual tower. The verb prints the pattern before it judges anything, so you can read the requirement, build to it, and ask again. The answer is one line either way: the tower stands, or there is no tower here.

It is a typed verb on purpose. The obvious alternative, a listener watching block placement, would run this pattern scan every time anybody places any block anywhere on the server. Asking costs 24 block reads, once: twenty for the column and up to four for the cap.

Polished deepslate was picked because it is a block nobody builds a house out of by accident, so a wall in your base cannot answer this trial for you.

If it refuses a tower you built to the pattern. The scan begins at the block your feet occupy and counts that block as part of the column, which is a shape that can refuse a tower you are standing beside. This whole system is marked code-written and has not been verified on the live server. Report a refusal rather than rebuilding the column a third time.

The two trials that cost the most

Master an Alloy

One line, two conditions. The item has to be made from an alloy, and it has to finish in the seventh quality band, Ancient Resonant, which begins at a score of 0.97. An iron sword at the top band is not mastery of an alloy, and an alloy at a middling band is not mastery of anything.

The ceiling is what makes this expensive. A forge structure hard-caps the band its work can reach:

Forge tierHighest band it can finish
1Common
2Fine
3Superior
4Masterwork
5Legendary

The Resonance Anvil is tier 5 and the highest structure that exists, so Ancient Resonant sits one step above every buildable forge. The Forging skill node Tier Reach lifts the ceiling by exactly one band, and it is the only route to the seventh. Without that node this trial cannot be completed, however well you strike. When the cap bites, the quench tells you so by name.

Slay a Boss with Forged Steel

This one is literal about the weapon. The killing blow has to come from a forged item held in your main hand at the moment the mob dies, and the kill has to be credited to you. Carrying a forged sword in your inventory while you punch something to death does not count, and the trial says as much before you try it.

What counts as a boss:

  • Ender Dragon
  • Wither
  • Warden
  • Elder Guardian
  • Anything the server has tagged as a boss, so custom encounters qualify without a code change.

That last row is why rift wardens and dungeon bosses can answer this trial: the check asks for the tag rather than working from a hand-maintained list of mob types.

Ruins are one route of six

The relic used to be bound to the Ancient Ruins. They were not a route to it; they were the route, and if you did not enjoy them there was no relic for you. Update 1.23.0 demoted the ruins to one row of six.

Demoted, not removed. Nothing was taken out of the game and nobody's progress was reset: the delve still counts, it still sits first in the list, and a player who had done that work kept it. Removing the ruins would have stranded everyone who was mid-progress and thrown away content that is worth doing on its own.

The ruins remain a real system: 60 registered sites, strata, keys, sigil fragments and their own loot tables. They pay no passive income. What you get out of a ruin is what you carry out of it. See Exploring for how the sites, strata and gates actually work.

What changed is the shape of the requirement. The gate is now a count, and the count can be filled by fighting, by building, by forging, or by any mix of the four. With the delve and the offering credited by the attempt itself, two more from the remaining four finish it.

What the altar checks

/forge relic <id> starts the ritual, and it walks a fixed list of checks first. Every one of them runs before anything is consumed, so a refusal costs you nothing at all.

OrderRequirementWhat you see if it fails
1Enough trials: 4 of 6 by defaultYou have completed n of 4 trials. Nothing was taken.
2A relic id the forge knowsUnknown relic id.
3Nobody has summoned it yetThis relic already exists in the world. It cannot be forged again.
4Within 30 blocks of the ruin its definition namesYou must stand within 30 blocks of a sun_temple ruin.
5Alloy Master at profession level 20Requires ALLOY_MASTER level 20.
6A tier 5 forge in reachA Resonance Anvil (Tier 5) is required for relic crafting.
7Every material its definition listsMissing required materials or templates for this relic.
8No ritual of yours already runningNothing happens. One at a time.

Profession level 20 in plain numbers

Profession level is the rank position multiplied by five, so level 20 is Legend, the fifth and last rank of the Alloy Master. That is 150,000 profession XP. The Alloy Master earns 25 XP for mixing an alloy and 30 XP for repairing a relic, and it pays no coins at any point. At the base rate, 150,000 XP is 6,000 alloy mixes. Ranks are held per profession whether or not the profession currently sits in one of your slots, but XP only accrues while it does. See Jobs for the ladder.

The tier 5 forge

Only one structure reaches tier 5: the Resonance Anvil. An anvil in the middle, ancient debris to either side, crying obsidian in front of it and a netherite block underneath. It heats at 1.85 times the base rate and adds 0.15 to quality, and it is the only structure that carries the relic capability. Stand at it; the search looks for a forge within a couple of blocks and skips past structures that are not forges, so a Rift Enchanter next to it will not shadow it.

The site requirement, and the one thing to ask about

The site check walks every registered ruin in your world, keeps the ones inside 30 blocks, and matches the name in the relic definition against both the site id and the site kind. Dawn Sunder names sun_temple. The five kinds that generate are Overworld Temple, Nether Shrine, End Obelisk, Underground Tomb and Ocean Ziggurat, none of which carries that name, so this is the one requirement to ask staff about before you plan a night around it.

Running the ritual

Once the checks pass, the ritual takes the materials the relic definition lists, tells you it has begun, and schedules the finish for 60 seconds later. An operator can set that anywhere between 5 and 600 seconds; the message names the live figure.

The opening line asks you to stand still. Nothing in the ritual actually watches your feet, so treat it as advice rather than a rule. These are the things that genuinely decide how it ends:

What happensOutcome
The 60 seconds pass with you onlineThe relic is built and put in your inventory, overflow drops at your feet, the holder record is written, and the server gets the broadcast.
You go offline before it finishesNo relic. Your materials are dropped at the spot where the ritual began.
Somebody else completes the relic while yours runsThe finish re-checks uniqueness. You get the refusal, and your materials come back.
The server stops or the plugin reloadsThe ritual is cancelled and everything it took is handed back.

The refund hands back a captured copy of exactly what was removed, item for item. That is why a custom forged ingredient returns as itself rather than as a plain ingot of the same name, and why the ritual cannot pay you back more than it took. A completed ritual removes itself from the list before it grants anything, so the grant and the refund can never both run.

This mattered: an earlier build consumed everything up front and refunded nothing on shutdown, so a reload during a ritual destroyed a full set of tier 5 ingredients. All three of those paths, the reload, the logout and the lost race, refund now.

Commands, numbers and caveats

CommandWhat it does
/forge ritualYour trials: how many you hold, which are done, and for each open one what it asks and where you perform it.
/forge ritual towerPrints the summoning tower pattern, then checks whether one stands where you are and credits the trial if it does.
/forge relic <id>Begins the summoning at a qualifying forge. The only id defined is dawn_sunder.
NumberValue
Trials that exist6
Trials required4 by default, settable from 1 to 6
Ritual duration60 seconds by default, settable from 5 to 600
Site radius30 blocks
Forge tier required5, the Resonance Anvil
Profession requirementAlloy Master, level 20, which is Legend at 150,000 XP
Summoning tower2 by 2 polished deepslate, 5 tall, one lodestone cap
Tower scan cost24 block reads, on the typed verb only
Relic qualityAncient Resonant, band 7 of 7
Copies in the world1

Both verbs need the forge switched on. Unlike /forge help and the catalogue screens, neither /forge ritual nor /forge relic is readable while forging is off: one starts a summoning and the other reads live progress. If the summoning itself has been switched off, /forge ritual says so in one line and points you back at the ruins.

Everything here is typed commands and ordinary blocks, so it behaves the same on Bedrock through Geyser as it does on Java. There is no GUI to translate and no gesture that has to survive the crossing.

Verification status. The six trials, the summoning tower and the trial gate arrived in Update 1.23.0 and are marked code-written, not server-verified. The behaviour above is what the code does; none of it has been signed off on the live server. If something here does not match what you see in game, what you see in game is the truth, and the page is the thing that needs fixing.