Employment

How working for a company pays you: the clock, the wage formula, the production share, arrears, and what you are owed if the firm goes under.

What changes when you take a job

Employment is stored per job slot, not per player. You can mine for one company in slot 1 and farm for another in slot 2, and the two contracts never touch each other. Each slot licenses one employer at a time.

While you are clocked in, the coins your job actions earn go to your employer's account instead of your wallet. Nothing else about the action changes.

  • Experience, rank and mastery are untouched. Only the destination of the coins forks. A clocked shift advances your job exactly as freelance work does.
  • Your faction still gets its income share. That share is keyed on the work a member did, not on where the coin landed.
  • Buffs are applied before the fork, not after. The split happens at the last possible moment, after the AFK re-check, after the SMUGGLER x1.15, after the TRADER Merchant Prince x1.25 and after the faction income boost x1.5. A clocked action is therefore never worth less to the company than the identical freelance action would have been worth to you.

The feedback is immediate rather than silent. Your action bar reads something close to MINE +12.4c to Ironvein Mining Co. | paid on your payslip, and the payout handed back is a real zero, so no invented tax line appears on top of it.

Four conditions must all hold for a swing to route to the company:

ConditionWhat it means for you
The company system is onA server-wide switch. It ships on.
The action earns coinsThe five smith jobs pay no coin income at all, so a smith swing has nothing to fork.
You have an employer for that jobThe slot pointer, not just a roster row, is what routes the money.
You are on the clockOff the clock, see below. It is not a small difference.

Getting hired, and the salary you agreed to

There are two ways onto a roster, and both end with you seeing a number and accepting it. No path can put you on a payroll at a salary you were not shown.

  1. You apply. Find an employer with /company list or /company directory, then /company apply <company>. The owner accepting your application does not hire you outright: it opens a salary step and sends you an offer, which you still have to accept.
  2. They approach you. The owner picks you from a candidate list, sets the salary, and sends the offer. Read it with /company offers and answer with /company accept or /company deny.

Applications and offers are session state. They are an intention, not a contract, and they do not survive a restart. Authority is re-checked when the offer is accepted rather than when it was filed.

If the owner moves the salary between the moment the offer was painted and the moment you accept it, the accept is refused and both numbers are named. It is never silently converted at the new figure, because you did not consent to that one, and never at the old one, because the company is no longer offering it. Reopen the offer and read it again.

A salary of 0c a day is legal and the screen says so out loud. It is a real choice an owner can make, and it means your entire income from the job is the 10% production share. Check the number before you accept. The daily salary ceiling is 250,000c.

The clock

Being on a roster earns you nothing. The clock is what turns a contract into a wage.

CommandDoes
/company clockinStarts a shift. Idempotent: a second clock-in without a clock-out keeps the original start time, so a double press cannot inflate your attendance.
/company clockoutEnds it. Never gated, on purpose, so a company sliding into arrears cannot trap you on shift.
/company clockToggles, resolving your employer for you.

While you are clocked in, a boss bar shows your live accrual and a real-time countdown to the next payslip. Boss bars live in memory only and are torn down when you quit.

When the clock refuses

Both clock tiles grey out and print the actual blocker on the card rather than promising a click that would bounce off a chat refusal.

RefusalCauseWhat you can do
Not employedYou are not on that company's roster.Apply, or check you are naming the right firm.
Not operatingThe company is in a state that cannot run a shift.Nothing on your side. The owner has to settle the books.
Wrong slotThe company's chartered trade is not the job in that slot for you.Slot the chartered job. Note that switching into a job wipes that job's XP and rank back to Apprentice.
Other employerThat job slot is already contracted to a different company.Resign there first. Founding a firm is not gated on being unemployed, so an owner can hit this on their own company.

Off the clock, but employed

This is the case worth understanding before you log off mid-session. If you have an employer for a job slot and you work that job without clocking in, no coin moves at all. The income is not paid to you and it is not paid to the company; it is suppressed. The faction income share is suppressed on that branch too, since there is no coin to take a share of.

The server tells you rather than paying you a silent zero: a notice names the situation and offers the clock-in command, repeated at most once every ten minutes and cleared when you quit. The suppression does not care whether your employer is solvent, because a company in arrears is still your employer.

Restarts and the day boundary

A shift that is still running when the Minecraft day rolls over is rebased, not ended, so you are not silently clocked out at dawn. On shutdown every online player is clocked out and the time worked is banked first, and a join handler tells you on your return that you are off the clock. A dangling employer pointer, from a company dissolved while you were offline, resolves to no employer and quietly puts you back on the freelance path.

How your wage is worked out

Payroll settles once per Minecraft day, at a fixed time of the world morning. One Minecraft day is roughly twenty real minutes, which is also the length of a full shift, so the two line up by design.

TermHow it is computedNotes
AttendanceTime clocked in, divided by the interval actually being settled, capped at 1A full shift is 20 minutes. The denominator is the real interval, clamped to at most one full shift, so a long gap between settlements cannot shrink your attendance to a rounding error.
Basesalary x attendanceZero if you did not meet the action minimum. See the next section.
Production sharewhat you produced today x 0.1010% of the value your work brought in. Paid whether or not you met the action minimum.
ArrearsWhatever the company still owes you from earlier daysPaid first, always, before base and before bonus.
Großarrears paid + base paid + bonus paidFaction tax is taken from this one groß, once. The payslip is the single taxable event in the whole chain.

Money is drawn in a fixed order and it can run out. The company first realises whatever it consigned that day, so the day's revenue is in the account before wages are drawn from it. Then employees are paid in seniority order, longest hired first, each in full or not at all until the money is gone. The owner's own draw comes last, after every employee, and that ordering is structural rather than a flag someone could set wrong. Dividends are paid only by a company that actually paid everyone.

The whole shortfall for a day you were not paid becomes arrears, not a write-off. What is lost is different: after a long outage a company replays at most three Minecraft days of payroll and then snaps its marker forward. Days beyond that are skipped rather than back-paid, because replaying weeks of missed payroll at once would push every firm on the server into insolvency in a single tick.

The action minimum

A shift has to contain work. The default minimum is 20 job actions in a day, and the default treatment is a cliff: one action short of the minimum withholds the whole salary term, not a slice of it. Nineteen out of twenty pays nothing, not 95%.

Two things survive the cliff, and both matter:

  • The production share is not withheld. It is 10% of revenue the firm has already realised and banked. Withholding it would mean the company sold goods you delivered and kept the money, so only the salary is gated. An AFK clock-in is already worth nothing here without any gate, because an AFK player produces nothing.
  • Arrears are still paid in full. A debt is owed for work already done and does not evaporate because you missed a day.

The minimum scales with the interval being settled, downward only and floored at 1, so a short Minecraft day does not ask a full day's work of you.

Smith companies are exempt. All five smith jobs declare no coin income, so an employee of a smithing firm could never register a single counted action and would have been paid zero salary every day for ever. The exemption is derived from the trade itself rather than a hand-kept list, and those workers are paid in full.

Arrears: money the company owes you

When a settlement cannot cover what you were entitled to, the difference is recorded as arrears against the company. It is a real liability: it is subtracted from the firm's net worth, it can take that net worth negative, and it caps what the owner is allowed to withdraw. Wages come out before an owner's draw and before any share buy-back.

Missing a wage moves the company along a ladder:

StateReached whenWhat it means for you
ActiveBooks are cleanNormal operation. A company returns here the moment its arrears clear.
ArrearsThe first wage the company could not coverStill your employer. You can still clock in and you still accrue. Off-clock income is still suppressed.
Insolvent7 days of missed payrollEvery employee is released, with their arrears intact.
Liquidating14 days of missed payrollThe company is wound up. See the last section.

Only a wage the company genuinely could not afford advances that counter. A wage that could not be delivered still shows the company as owing the money, since it does, but it does not march the firm toward liquidation for something no owner can fix.

Resigning or being fired does not cancel a debt. Your roster row is kept with the salary zeroed for as long as arrears are outstanding, so the debt is still payable, is still paid at the next settlement, and is paid again pro-rata at wind-up. The row is retired the moment the debt clears, which is also what lets you be hired there again later.

Reading your payslip

Open your own slips with /company payslips, or through the My Work screen from the company hub or the directory. Every field on a slip is printed straight off the record of what actually moved. Nothing on it is recomputed from settings when you open it, which is the entire reason the record carries those numbers.

LineWhat it tells you
Base x attendanceYour agreed salary and the fraction of the shift you actually stood.
ProducedWhat your work brought the company that day.
Production bonus10% of the above.
Back payArrears cleared this settlement. Shown only when it is not zero.
Groß, then netThe tax line sits between them and prints the effective rate and where it went, which is your own faction.
ShortfallPrinted explicitly on a short day, so the components never look as though they fail to add up.
BlockerA settled day always writes a slip. One that paid nothing names the reason on the slip itself.
Company balance afterThe real post-run figure, since cards are sent after the whole payroll has run.

Slips are kept for seven real days, with a length cap as a backstop. A fifty-employee company writes fifty slips per Minecraft day, so seven real days is around 504 of them.

The My Work screen also carries a live estimate: the shift bar that scales your salary, your actions today, what you produced, what today would pay, and what you are owed. The card says out loud that it is an estimate and that tax is not in it. The settled figure is the one on the payslip.

Leaving, and a company that folds

Leave with /company quit (also /company resign). The typed command has no confirmation step of its own. The Resign tile on the My Work screen has one: a 30-second confirm that is consumed the moment it is read, whichever way your second click goes, so a stale arm can never fire a second resignation.

An owner cannot quit their own roster row and cannot dismiss themselves; the owner's line is a draw, not a wage, and the way out of a firm you own is to dissolve it.

If the company is wound up, whether by a manual dissolve, by insolvency or because the owner's faction disbanded, everything funnels through one teardown in a fixed order:

OrderWho is paidDetail
0Nobody. The warehouse is sold.Every live listing is cancelled, the stock is recovered and the lot is sold, so the value is in the account before anyone is paid from it.
1Employees, for their arrearsPro-rata if there is not enough to cover everyone. This is the first claim on the money.
2ShareholdersPro-rata from whatever remains after wages.
3The ownerThe residual, and only the residual.

Employees rank ahead of shareholders and ahead of the owner. That is the promise the whole arrangement rests on: an employee is never trapped by a debt and never stiffed by one.

Two things are worth knowing about the shape of the payout. A shortfall on the owner's draw is treated as a loss rather than a debt, precisely so it cannot accrue as an IOU competing with your unpaid wages for the wind-up money. And a faction disbanding does not dissolve a company: a company is its owner's property, so your employment survives your employer's faction.

The employment and payroll behaviour described here, including the attendance interval, the action minimum and the payslip blocker lines, is written from the plugin source and is marked code-written / NOT server-verified. Figures are the shipped defaults and can be tuned by staff.