Everything the server does
Blacklight runs on a single, self-written plugin. These 39 articles explain every system calmly, so you never have to guess in-game.
Getting started
First steps
Your first thirty minutes on Blacklight: connecting on Java or Bedrock, reading the sidebar, picking a profession and earning your first coins.
Read more →Java & Bedrock
Blacklight runs one server for both editions. Java connects directly, Bedrock arrives through Geyser and Floodgate, and everyone shares one world.
Read more →Screens & chat
Every screen the server writes for you: the sidebar, the action bar, nametags, the five chat channels, the profile card, GUIs and the update book.
Read more →Command reference
Every player command on Blacklight, grouped by system, with what each one does and where it will refuse you.
Read more →Progression
Professions
Fifteen professions, three slots, five ranks, and a sixteen-step chain that decides what one action really pays you.
Read more →Skill trees
Ten disciplines, 81 base nodes and 30 rank nodes. Skills level from what you already do, cost points and study notes, and never pay coins.
Read more →Boosters & buffs
Timed boosters and permanent buffs: what they multiply, what they cost, and the level at which a booster stops paying for itself.
Read more →Forging
The forge
Thirteen multiblock forges, six heat bands, seven quality tiers and no dice anywhere: every number on a forged item traces back to what you did.
Read more →Ore regions
Every ore you break is stamped with the biome it came from. 72 regions, and the stamp survives smelting, compaction and the trip to the bank.
Read more →Alloys & tempers
Ten alloys, twenty-five tempering alloys and a crucible that reserves your metal instead of eating it. The numbers, the limits and the honest costing.
Read more →Gems & runes
Every forged item carries up to three gems and three runes. Each one grants a fixed bonus and charges a fixed cost.
Read more →What you can forge
Every item the forge can make: 34 types across weapons, tools and armour, the metal each one is built on, and the 32 abilities they carry.
Read more →Enchanting
Forged gear is enchanted at the Rift Enchanter, a tier 3 multiblock that spends Rift Shards, XP and Rift Cores to push levels past the vanilla maximum.
Read more →Relics & trials
One relic exists on this server, Dawn Sunder, and six trials lead to it. Four of the six are enough, in any order.
Read more →Custom items & pack
The 122 registered custom items, the surfaces they are locked out of by default, and the resource pack that gives them models.
Read more →Economy
Money basics
How coins work on Blacklight: your four pots of money, printed cash, the payment cascade, selling, and every route a coin is allowed to take.
Read more →Banks & credit
Several banks, one home account, and savings and loans funded from real bank equity rather than thin air.
Read more →Taxes & contraband
How faction tax is taken, how the three tax policies work, and what a contraband ban does and does not stop inside a faction's claims.
Read more →Shops & markets
Four places to trade: the server-run Event Shop, the player Market Board, regional shops on faction land, and direct sales to the server.
Read more →Companies
Charter a firm in a trade you have mastered, put people on a clock, and let the day's output pay the wages. What it costs, and what it collects.
Read more →Working for someone
How working for a company pays you: the clock, the wage formula, the production share, arrears, and what you are owed if the firm goes under.
Read more →Shares & commodities
Buying shares in factions and companies, how a price and a dividend are worked out, and the metal market behind it: spot, spread, bars and the vault.
Read more →The Chancery
The Chancery posts daily writs, weekly commissions and monthly faction mandates, and pays them out of a fund with a hard ceiling of 2,000,000 coins.
Read more →Economic zones
Every faction on Blacklight is its own economic zone, with its own money, prices and output, measured continuously rather than once a night.
Read more →Society
Factions
How a faction works end to end: four ranks, chunk claims, a shared treasury, mob protection inside your land, and what happens when it disbands.
Read more →Bounties
Put a price on a player's head. The stake is held in escrow the moment you place it, and only a real player who kills the target collects.
Read more →Your village
Hired NPCs that guard, gather and build for you, paid by the hour, capped on purpose, and only ever awake while someone is nearby.
Read more →The eight NPC roles
The eight village NPC roles: what each one does, the checks it passes before it touches a block, and the daily limit it works to.
Read more →The builder
The builder raises a schematic block by block, pays one material per block from your linked chests, and names exactly what is missing.
Read more →The world
Ancient ruins
Sixty ancient ruin sites, three archetypes, four strata and a codex. They pay nothing passively: what you get out of a ruin is what you dig out of it.
Read more →Dimensional rifts
Rifts tear open far from every player and pay in coins, shards and cases. You find one by its light column, break its anchors, then kill the Warden.
Read more →Expeditions
Instanced group dungeons for parties of one to five: arena floors, waves, minibosses and five boss encounters. Not yet live.
Read more →Stars, groves & weather
The world keeps its own clock: constellations, groves, auroras and shorter nights. Here is what each one pays and when it happens.
Read more →Travel, graves & the End
How you get around Blacklight: graves and death, teleporters, home scrolls, the spawn screen, the combat tag and the opening of the End.
Read more →Living here
Farming
Hemp, cannabis and the FARMER profession: one harvest funnel, four routes into it, and a chain that runs from a foraged seed to a 1,700 coin block.
Read more →Processing & the still
Build a smoker, hay and barrels, then turn leaves into fibre and buds into cured cannabis. One writable slot, one charcoal per conversion, no waiting.
Read more →Voting rewards
Voting is free, takes a minute a day across three listings, and pays in tokens, cases and streak rewards. Nothing it gives is exclusive.
Read more →Comfort & fairness
Sitting, drop modes, restful nights, one honest action bar line, the payment cascade and the cosmetics shop: the layer that smooths play.
Read more →Rules & moderation
The eight house rules, the moderation tools that stand behind them, and what happens when something goes wrong.
Read more →Something missing or out of date? Tell us on Discord. The wiki grows with the server.