Wiki

Everything the server does

Blacklight runs on a single, self-written plugin. These 50 articles explain every system calmly, so you never have to guess in-game.

Getting started

Progression

Forging

Economy

Money basics

How coins work on Blacklight: your four pots of money, printed cash, the payment cascade, selling, and every route a coin is allowed to take.

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Banks & credit

Several banks, one home account, and savings and loans funded from real bank equity rather than thin air.

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Taxes & contraband

How faction tax is taken, how the three tax policies work, and what a contraband ban does and does not stop inside a faction's claims.

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Shops & markets

Four places to trade: the server-run Event Shop, the player Market Board, regional shops on faction land, and direct sales to the server.

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Companies

Charter a firm in a trade you have mastered, put people on a clock, and let the day's output pay the wages. What it costs, and what it collects.

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Working for someone

How working for a company pays you: the clock, the wage formula, the production share, arrears, and what you are owed if the firm goes under.

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Shares & commodities

Buying shares in factions and companies, how a price and a dividend are worked out, and the metal market behind it: spot, spread, bars and the vault.

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The Chancery

The Chancery posts daily writs, weekly commissions and monthly faction mandates, and pays them out of a fund with a hard ceiling of 2,000,000 coins.

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Economic zones

Every faction on Blacklight is its own economic zone, with its own money, prices and output, measured continuously rather than once a night.

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Society

The world

The Garden

The Garden update

The Garden is version 2.0's growing layer: plants that are their own blocks, breeding, greenhouses, bees, a cafe and shows you can enter.

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Plants as blocks

Every planted species now has its own block state, its own picture and its own record. Here is what that means when you plant, look at, hit or step on one.

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Species & genetics

Eighteen plants, nine of them with real genetics. What each species is, how crossing works, and where every seed can be found.

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Crops & food

Nine crops, nine produce goods and five dishes: what each one grows on, what it is for, and how a harvest becomes coins.

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Soil, plots & water

A plot is a record at a position, not a block. Soil, amendments and water decide how fast what grows there walks its stages.

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Greenhouses

A greenhouse is any mostly glass room the server can find from where you stand. Here is the rule it checks, and what the glass is worth.

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Bees, seasons & blight

Pollination, the Apiary, the four seasons and the disease that rots a field. What each one reads, and what it is worth in numbers.

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Coffee & the cafe

Coffee is a seven step chain: grow, pulp, roast, grind, brew, serve, drink. Every step is a real station and every step can be got wrong.

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Garden brewing

Garden flowers go into an ordinary brewing stand, and garden food carries effects of its own. What brews into what, and what each effect does.

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Herbarium & Codex

Your own record of every plant you have held, the milestones it latches, and the Garden Codex that explains the rest of the garden.

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Garden Shows

A judged competition held over a season, on the garden you already grow. Nine criteria, one fixed rubric, and a prize that is never minted.

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Garden trades

Six trades came with the Garden, taking the roster to 21, and seven charters came with them. What each one does, and what a charter actually is.

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Living here

Something missing or out of date? Tell us on Discord. The wiki grows with the server.